
Loius Woo
PATRIOT KNIGHTS
21
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Posted - 2012.05.10 20:50:00 -
[1] - Quote
First off, I like the idea of it, but I am not sure how it could be implemented in a way that both A: made sense and B: didn't break the risk/reward paradigm that is so important to the game.
To A, it doesn't make sense that all of the Eden cluster have basically one big deadspace pocket to slow boat across in order to cross in "hyperspace" I could see more of a timed jump bridge where your destination takes x minutes to reach. But this breaks other aspects of the game. Even though doing the jump gate thing kinda sucks, how much more would it suck to play a game that you don't "play" cause all you are doing is watching a "time to hyperspace exit" countdown on your screen? I think it would make the universe feel LESS connected, not more connected than it does now.
To B, If you do the enter hyper and travel for some time mechanic, then there is no gank chance, there are no strategic choke points where combat can occur, roaming gangs are null and void, mining fleets can just ninja some deed null sec pocket without worries, people can just enter hyperspace to avoid being popped and stay in flight for hours to avoid you. If you do do the "deadspace pocket" idea then what you will have is basically a single grid with ALL OF EVE on it...which means you would have a GoonSwarm playground.
A way to achieve some possible iteration of this idea would be to allow gates to have a range on them instead of a destination and then you can plot to any other gate in that range. So that way the universe would be less linear and more 3D, while still providing for choke points in some places (regional gates having more range), there would still be the opportunity to gank people in high sec, and there would be risk/reward also. This might also have a negative impact on gangs trying to follow prey through a gate....perhaps the gates keep a record of the last 10 jumps or something that you can look at and see where each hull type went if you want.
As to your initial idea, I like the concept, but cannot see a clear way to implement. |